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Publications and such
This page contains some documents TRS produced during the course of his studies. You might find them interesting, if not then might I suggest clicking one of the wonderful buttons above?
Motion graphs
A literature study I did for an 'animation' (from a scientific perspective) course at Utrecht University. It is a simple document that talks about research on motion graphs throughout the years. You might find some of the references to be of interest. Be aware, the document is by no means exhaustive.
How classic animation techniqus can be applied to 3d user-interfaces and data representation
A sort-of-paper I wrote together with T.Bink, a classmate of mine. It offers a few idea's on how to apply Disney's 2d animation techniques on 3d user-interfaces and 3d graphs. As for references, might I suggest reading J.Lasseter's "Principles of traditional animation applied to 3D computer animation"? It's very interesting.
Geographic Information Systems: Flowmaps
I worked on this document with my then classmate, C.Vloet. It offers a method of drawing flowmaps according to some set criteria.
Suggested reading
Papers
- J. Lasseter. Principles of traditional animation applied to 3D computer animation. SIGGRAPH ’87 Conference Proceedings, 1987 (p. 35-44)
- G. Hardin. The Tragedy of the Commons, Science, Vol. 162, No. 3859 (December 13, 1968), pp. 1243-1248.
Books
- C. Kohler. Power+up. BradyGAMES Publishing. 2005. ISBN 0-7440-0424-1
- M.J. Dickheise. C++ for game programmers. Charles River Media. 2007. ISBN 1-58450-452-8
- R. Williams. The Animator's survival kit. Faber and faber. 2001. ISBN-13 978-0-571-20228-7, ISBN-10 0-571-20228-4.
- S.J. Napier. Anime from Akira to Howl’s Moving Castle: Experiencing Japanese Animation. Palgrave. 2001. ISBN-10: 1403970521, ISBN-13: 978-1403970527
- N. Chomsky. Media control: the spectacular achievements of propoganda. Seven stories press. 1997. ISBN: 1-58322-536-6, ISBN-13: 978-1-58322-536-3
Suggested viewing
TED talks
- Sir K. Robinson. Schools kill creativity. TEDtalks 2006. [link]
- T. Robins. Why we do what we do. TEDtalks 2006. [link]
- D.Perry. On videogames. [link]
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